package socket;

public class FCRSocketConstant {
    /**
     * 申请检查下hostid
     */
    public static final int C2S_REQUEST_CHECK_HOSTID = 30;


    /**
     * 客户端请求登录人物到服务端-》服务端就向客户端发送地图资源给客户端
     * 客户端收到角色和资源后正式进入游戏，开始不断同步
     */
    public static final int C2S_REQUEST_JOIN_SERVER = 1;

    //意思是存档里有更改的物品属性的同步过去，比如有什么枪支是被加强了等
    public static final int COMMON_SEND_RES_ITEMS = 2;
    public static final int S2C_SEND_RES_PLAYER = 3;
    //所获取的坦克变更的
    public static final int COMMON_SEND_RES_TANKIOS = 4;

    //行走坐标等
    public static final int C2S_SEND_MOVING = 5;
    public static final int S2C_SEND_MOVING = 6;

    //请求组队
    public static final int COMMON_SEND_REQUEST_JOIN = 7;

    //回答组队请求
    public static final int COMMON_SEND_REQUEST_JOIN_REPO = 8;

    //加入
    public static final int COMMON_SEND_JOIN = 9;
    //退出组队
    public static final int COMMON_SEND_REQUEST_JOIN_OUT = 10;

    //通知队伍中的玩家当前队长踩中的FCEvent，就是跳地图时的FCEVENT
    public static final int COMMON_SEND_JUMP_EVENT = 11;

    //开始battle
    public static final int COMMON_BATTLE_JUMP = 20;
    //battle wrap 同步
    public static final int COMMON_BATTLE_WRAP_SYNC = 21;

    //玩家穿了装备还是脱了装备，都要同步
    public static final int COMMON_SYNC_EQUIP = 22;

    public static final int COMMON_SYNC_FCPropulsion = 23;

    public static final int COMMON_SYNC_UPDOWN_TANK = 24;

    //组队自己带了牵引物的加入去
    public static final int COMMON_JOIN_TEAM_FCPropulsion = 25;

    //不管是不是自己的人物都要强制更改(只能更改血量和状态）
    public static final int COMMON_CHANGE_PLAYER_LIMIT = 26;

    //同步战斗随机数
    public static final int COMMON_BATTLE_RANDOMS = 27;


    public static final int S2C_REPOSNE_CHECK_HOSTID = 31;

    //队伍中的场景同步，比如开门,关灯等
    public static final int COMMON_TEAM_SCREEN_SYNC = 32;

    //控制别玩家的坦克区域
    public static final int COMMON_GIVE_ME_YOUR_TANKITEMS = 40;
    //同步坦克物品等给对方
    public static final int COMMON_SYNC_TANK_STATE_ITEMS = 41;
    //同步上下了你的坦克
    public static final int COMMON_UP_DOWN_YOUR_TANK = 42;
    //移动了你的坦克
    public static final int COMMON_MOVING_YOUR_TANK = 43;

    //有小夥伴退出游戲了，
    public static final int COMMON_S2C_PLAYER_QUIT_GAME = 100;

    //玩家的信息
    public static final int COMMON_PLAYER_TALK_MSG = 101;
}
